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a2a interoperaBility makinG moBile money scHemes interoperate



3.7



commercial processor




for bank interface









I n this option, the mmo schemes inter-connect directly to each other, using bilateral agreements (as in the first option above), but

inter-connect to the banking sector through a single commercial processor. this may be appropriate where an existing organisation
runs a payment network in the market, such as an atm network operator.


if the commercial processor has relationships with all banks in a market, and processes transactions similar to the required credit trans-
fers (e.g. bill payments), then this approach may offer a relatively quick route to market.

this approach is illustrated below:


Commercial
MMO A MMO B Processor



BANKS


MMO C



$
$


Figure 6: Commercial Processor for Bank Interface




STRENGTHS WEAKNESSES


scalable where scale is needed (i.e. interfacing to banks) loss of control for mmos on interface to banks; on price, connections,
innovations etc.
each mno gains access to all external parties who connect to processor,
and vice versa unknown additional transactions costs added by commercial third party
Bank integration simplified new settlement approach required for bank transfers
transaction reversal requests are harder as there is no specific contract
between mmo and recipient’s Bank
Danger of function creep to include inter mno scheme transactions – and
subsequent loss of control in that area
user experience for sending money from bank account to mobile wallet
account is undefined, requires bank agreement



Table 6: Commercial Processor for Bank Interface Strengths and Weaknesses



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